Showing posts with label Baseball Scoring. Show all posts
Showing posts with label Baseball Scoring. Show all posts
Tuesday, June 30, 2009
Monday Scoring Errors
We had a few baseball scoring errors from Monday. Two errors appear to be material to contest outcomes including Lincecum who scored 30 and should have scored 41 and Nolasco who scored 24 and should have scored 32. These two errors change the outcome of the following contests from Monday: 64267, 64292, 64247, 64246, 64244, 64243, 64242, 64299 and 64311. Our baseball scoring is normally perfect, and we are currently reviewing what caused the issue. Credits/Debits have been calculated based on these two scoring errors, and will be issued Wednesday morning after the 24 hour scoring error reporting period has expired. We apologize for this issue.
Wednesday, July 11, 2007
Baseball Is Back With A Small Scoring Change
Welcome back everyone. We are waiting for the starting pitchers to come through on the feed, and will schedule a full slate of contests shortly for Thursday's games. We got lots of feedback on the pitcher scoring system, and we decided to make one small change. We are eliminating the scoring for a pitcher loss (L). You used to lose 5 points for this, but now you will not be penalized. Many of our user's felt that the pitcher already receives enough of a penalty by not getting the 10pts for a win. We don't really think this will change the results of our contests very much, but if your pitcher has a good game, but does not get support, and your position players do very well, you will still have a shot in our fantasy contests with this change.
We are also addressing an issue with the current salary cap where pitchers and rookies are under weighted in salaries. Keep in mind that the current salary cap values that we use are based on actual player salaries per game and not on any performance criteria. We will be adding a "ranked cap" draft version where the salaries are based on average fantasy points/game for the season. This will have a huge effect on hot rookie pitchers (and all pitchers in general) where you may see their salaries go up 20x over what they are now. We feel this will make our contests even more challenging than they are now. We should be able to roll this draft method out in a few weeks, and it will be available for FB as well. When we add the live draft method we are working on, you will have (4) unique draft methods to chose from when picking a contest.
I also wanted to make a quick comment on Football. We came up with an amazing scoring system that we feel is the best Fantasy Football scoring system ever. It is not a huge change from what is traditionally used, but corrects the main flaw in the standard scoring system, and adds a few tweaks here and there that are huge improvements in our opinion. We realize that we are saying a lot here, but the feedback we have so far would lead us to believe that what we are saying is true. We are going to keep it a bit of a secret for a few weeks, as we don't want anyone (especially the majors) copying it this year for traditional Fantasy Football. We expect a ton of scoring system copycats next year.
We are still shooting for an August 10th launch of our FB product. The software team is asking for more testing time with the live FB stat feed, so this could possibly slip to the following week. If for some reason we don't start on the 10th, we will invite any user who wants to participate in Beta testing on Football to have access to a play money version (on our development site) starting on August 10th.
We are also addressing an issue with the current salary cap where pitchers and rookies are under weighted in salaries. Keep in mind that the current salary cap values that we use are based on actual player salaries per game and not on any performance criteria. We will be adding a "ranked cap" draft version where the salaries are based on average fantasy points/game for the season. This will have a huge effect on hot rookie pitchers (and all pitchers in general) where you may see their salaries go up 20x over what they are now. We feel this will make our contests even more challenging than they are now. We should be able to roll this draft method out in a few weeks, and it will be available for FB as well. When we add the live draft method we are working on, you will have (4) unique draft methods to chose from when picking a contest.
I also wanted to make a quick comment on Football. We came up with an amazing scoring system that we feel is the best Fantasy Football scoring system ever. It is not a huge change from what is traditionally used, but corrects the main flaw in the standard scoring system, and adds a few tweaks here and there that are huge improvements in our opinion. We realize that we are saying a lot here, but the feedback we have so far would lead us to believe that what we are saying is true. We are going to keep it a bit of a secret for a few weeks, as we don't want anyone (especially the majors) copying it this year for traditional Fantasy Football. We expect a ton of scoring system copycats next year.
We are still shooting for an August 10th launch of our FB product. The software team is asking for more testing time with the live FB stat feed, so this could possibly slip to the following week. If for some reason we don't start on the 10th, we will invite any user who wants to participate in Beta testing on Football to have access to a play money version (on our development site) starting on August 10th.
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